Five Nights at Freddy’s — Graveyard Shift
The Indie cult hit Five Nights at Freddy’s is an amazing example of getting horror right and how you don’t need huge development teams or millions of dollars. With a great premise and an excellent...
View ArticleExamining The Five Nights at Freddy’s Experience
The Five Nights at Freddy’s series has been very interesting to track the evolution of. I already talked about the first game a few months ago, but in about a year there have been three other titles...
View ArticleA Lack of Fright: Examining Jump Scare Horror Game Design
Recently I played the horror game Layers of Fear that like Five Nights at Freddy’s has become another Indie darling among Youtubers and watchers for its “fear.” For me however, things are different; I...
View ArticleGenerations of Horror Game Design
Generations of Horror Game Design Josh Bycer josh@game-wisdom.comIn a previous post on Game-Wisdom, I talked about why the jumpscare-focused horror titles today don’t interest me, and in that post I...
View ArticleThe Past, Present and Future of Horror in Video Games
The Past, Present and Future of Horror in Video Games Josh Bycer josh@game-wisdom.com We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When...
View ArticleWhat’s Killing Video Game Horror
What’s Killing Video Game Horror Josh Bycer josh@game-wisdom.com Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the...
View ArticleGame-Wisdom Live Segment — Let’s Talk Horror
Game-Wisdom Live Segment — Let’s Talk Horror Josh Bycer josh@game-wisdom.com For this segment, we talked about horror design, and the important aspects when it comes to generating it in video games and...
View ArticleThe Blindside of Indie Game Fascination
The Blindside of Indie Game Fascination Josh Bycer josh@game-wisdom.com Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I...
View ArticleThe Roguelike Lessons that Horror Design Needs to Learn
The Roguelike Lessons that Horror Design Needs to Learn Josh Bycer josh@game-wisdom.com I’ve begun thinking about how I want to approach my fourth book on design, focusing on the horror genre. During...
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