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Five Nights at Freddy’s — Graveyard Shift

The Indie cult hit Five Nights at Freddy’s is an amazing example of getting horror right and how you don’t need huge development teams or millions of dollars. With a great premise and an excellent...

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Examining The Five Nights at Freddy’s Experience

The Five Nights at Freddy’s series has been very interesting to track the evolution of. I already talked about the first game a few months ago, but in about a year there have been three other titles...

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A Lack of Fright: Examining Jump Scare Horror Game Design

Recently I played the horror game Layers of Fear that like Five Nights at Freddy’s has become another Indie darling among Youtubers and watchers for its “fear.” For me however, things are different; I...

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Generations of Horror Game Design

Generations of Horror Game Design Josh Bycer josh@game-wisdom.comIn a previous post on Game-Wisdom, I talked about why the jumpscare-focused horror titles today don’t interest me, and in that post I...

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The Past, Present and Future of Horror in Video Games

The Past, Present and Future of Horror in Video Games Josh Bycer josh@game-wisdom.com We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When...

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What’s Killing Video Game Horror

What’s Killing Video Game Horror Josh Bycer josh@game-wisdom.com Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the...

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Game-Wisdom Live Segment — Let’s Talk Horror

Game-Wisdom Live Segment — Let’s Talk Horror Josh Bycer josh@game-wisdom.com For this segment, we talked about horror design, and the important aspects when it comes to generating it in video games and...

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The Blindside of Indie Game Fascination

The Blindside of Indie Game Fascination Josh Bycer josh@game-wisdom.com Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I...

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The Roguelike Lessons that Horror Design Needs to Learn

The Roguelike Lessons that Horror Design Needs to Learn Josh Bycer josh@game-wisdom.com I’ve begun thinking about how I want to approach my fourth book on design, focusing on the horror genre. During...

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